The citizens of Oakmead hire the party to get rid of a knight, actually four identical knights, that are barring the only road into their village. Following leads and local rumors the party recovers a set of swords from a haunted cave complex. The ancestors of the village stole these from the knights’ ancestors decades earlier when those knights died protecting the village from an evil wizard. The villagers know about this, but don’t tell the party until the end.
The knights get the swords and leave in peace.